Children of Morta
Last night, I finished Tom Clancy’s Splinter Cell Conviction vidjia game. What a fun ride. Not sure whether or not I’ll replay it, I think I might, like the way to re-read a good book.
Also last night I started Children of Morta for the Nintendo Switch, while me lady was watching her tv show. The pixel art in this game is beautiful, awesome narrative and also very different from any other game I have played before. Usually before I purchase a game, I do some research. For this one though, I didn’t. I purchased the game a while ago while it was on sale, purely because of how it looked and not knowing much about it at all. Never got around playing it until last night thought. It recently got some free additional content so that put it under my radar again.
This game plays like a rouge-like dungeon crawler. The stranger thing about this game (to me) is that every time you die in the dungeon, you re-spawn back to your house but you keep all the money you’ve gathered and you can buy upgrades before returning to the dungeon. Also, there’s more story told after every re-spawn. When you return to the dungeon, even thought is the same stage, it is different. You still keep advancing in the story but the dungeon changes.
This is what I understand so far about the game, the story is really good, the narration is awesome and the pixel art is amazing (I’m a sucker for pixels). Needless to say, I die very often in this game but the fact that I can still upgrade my equipment and skills and the little stories in between re-spawns, makes dying not so frustrating.